Crate event_loop [−] [src]
A generic event loop for games and interactive applications
Structs
| AfterRenderArgs |
After render arguments. |
| IdleArgs |
Idle arguments, such as expected idle time in seconds. |
| RenderArgs |
Render arguments |
| UpdateArgs |
Update arguments, such as delta time in seconds |
| WindowEvents |
An event loop iterator |
Constants
| DEFAULT_MAX_FPS |
The default maximum frames per second. |
| DEFAULT_UPS |
The default updates per second. |
Traits
| EventMap |
Methods required to map from consumed event to emitted event. |