Struct gfx_core::pso::Descriptor
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pub struct Descriptor { pub primitive: Primitive, pub rasterizer: Rasterizer, pub scissor: bool, pub attributes: [Option<AttributeDesc>; 16], pub color_targets: [Option<ColorTargetDesc>; 4], pub depth_stencil: Option<DepthStencilDesc>, }
All the information surrounding a shader program that is required for PSO creation, including the formats of vertex buffers and pixel targets;
Fields
primitive: Primitive
Type of the primitive
rasterizer: Rasterizer
Rasterizer setup
scissor: bool
Enable scissor test
attributes: [Option<AttributeDesc>; 16]
Vertex attributes
color_targets: [Option<ColorTargetDesc>; 4]
Render target views (RTV)
depth_stencil: Option<DepthStencilDesc>
Depth stencil view (DSV)
Methods
impl Descriptor
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fn new(primitive: Primitive, rast: Rasterizer) -> Descriptor
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Create a new empty PSO descriptor.
Trait Implementations
impl PartialEq for Descriptor
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fn eq(&self, __arg_0: &Descriptor) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Descriptor) -> bool
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This method tests for !=
.
impl Hash for Descriptor
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0[−]
Feeds a slice of this type into the state provided.
impl Eq for Descriptor
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impl Debug for Descriptor
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impl Copy for Descriptor
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impl Clone for Descriptor
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fn clone(&self) -> Descriptor
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[−]
Performs copy-assignment from source
. Read more