Struct gfx_texture::Texture
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pub struct Texture<R> where R: Resources {
pub surface: Texture<R, R8_G8_B8_A8>,
pub view: ShaderResourceView<R, [f32; 4]>,
}
Represents a texture.
Fields
surface: Texture<R, R8_G8_B8_A8>
Pixel storage for texture.
view: ShaderResourceView<R, [f32; 4]>
View used by shader.
Methods
impl<R: Resources> Texture<R>
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fn empty<F>(factory: &mut F) -> Result<Self, CombinedError> where F: Factory<R>
Returns empty texture.
fn from_path<F, P>(factory: &mut F, path: P, flip: Flip, settings: &TextureSettings) -> Result<Self, String> where F: Factory<R>, P: AsRef<Path>
Creates a texture from path.
fn from_image<F>(factory: &mut F, img: &RgbaImage, settings: &TextureSettings) -> Result<Self, CombinedError> where F: Factory<R>
Creates a texture from image.
fn from_memory_alpha<F>(factory: &mut F, buffer: &[u8], width: u32, height: u32, settings: &TextureSettings) -> Result<Self, CombinedError> where F: Factory<R>
Creates texture from memory alpha.
fn update<C>(&mut self, encoder: &mut Encoder<R, C>, img: &RgbaImage) -> Result<(), UpdateError<[u16; 3]>> where C: CommandBuffer<R>
Updates the texture with an image.
Trait Implementations
impl<F, R> CreateTexture<F> for Texture<R> where F: Factory<R>, R: Resources
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type Error = CombinedError
The error when creating texture.
fn create<S: Into<[u32; 2]>>(factory: &mut F, _format: Format, memory: &[u8], size: S, _settings: &TextureSettings) -> Result<Self, Self::Error>
Create texture from memory.
impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where R: Resources, C: CommandBuffer<R>
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type Error = UpdateError<[u16; 3]>
The error when updating texture.
fn update<O, S>(&mut self, encoder: &mut Encoder<R, C>, format: Format, memory: &[u8], offset: O, size: S) -> Result<(), Self::Error> where O: Into<[u32; 2]>, S: Into<[u32; 2]>
Update the texture. Read more