Struct glutin::WindowAttributes
[−]
[src]
pub struct WindowAttributes { pub dimensions: Option<(u32, u32)>, pub min_dimensions: Option<(u32, u32)>, pub max_dimensions: Option<(u32, u32)>, pub monitor: Option<MonitorId>, pub title: String, pub visible: bool, pub transparent: bool, pub decorations: bool, pub multitouch: bool, }
Attributes to use when creating a window.
Fields
dimensions: Option<(u32, u32)>
The dimensions of the window. If this is None
, some platform-specific dimensions will be
used.
The default is None
.
min_dimensions: Option<(u32, u32)>
The minimum dimensions a window can be, If this is None
, the window will have no minimum dimensions (aside from reserved).
The default is None
.
max_dimensions: Option<(u32, u32)>
The maximum dimensions a window can be, If this is None
, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
The default is None
.
monitor: Option<MonitorId>
If Some
, the window will be in fullscreen mode with the given monitor.
The default is None
.
title: String
The title of the window in the title bar.
The default is "glutin window"
.
visible: bool
Whether the window should be immediately visible upon creation.
The default is true
.
transparent: bool
Whether the the window should be transparent. If this is true, writing colors
with alpha values different than 1.0
will produce a transparent window.
The default is false
.
decorations: bool
Whether the window should have borders and bars.
The default is true
.
multitouch: bool
[iOS only] Enable multitouch, see UIView#multipleTouchEnabled
Trait Implementations
impl Clone for WindowAttributes
[src]
fn clone(&self) -> WindowAttributes
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for WindowAttributes
[src]
fn default() -> WindowAttributes
Returns the "default value" for a type. Read more