Struct glutin_window::GlutinWindow
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pub struct GlutinWindow { pub window: Window, // some fields omitted }
Contains stuff for game window.
Fields
window: Window
The window.
Methods
impl GlutinWindow
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fn new(settings: &WindowSettings) -> Result<Self, String>
Creates a new game window for Glutin.
Trait Implementations
impl Window for GlutinWindow
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type Event = Input
The event type the window uses for incoming input. Read more
fn size(&self) -> Size
Gets the size of the window.
fn draw_size(&self) -> Size
Gets the draw size of the window. Read more
fn should_close(&self) -> bool
Returns true if the window should close.
fn set_should_close(&mut self, value: bool)
Tells the window to close or stay open.
fn swap_buffers(&mut self)
Swaps render buffers. Read more
fn poll_event(&mut self) -> Option<Input>
Polls an event from the window. Read more
impl BuildFromWindowSettings for GlutinWindow
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fn build_from_window_settings(settings: &WindowSettings) -> Result<Self, String>
Builds the window from a WindowSettings
object. Read more
impl AdvancedWindow for GlutinWindow
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fn get_title(&self) -> String
Gets a copy of the title of the window.
fn set_title(&mut self, value: String)
Sets the title of the window.
fn get_exit_on_esc(&self) -> bool
Gets whether to exit when pressing esc. Read more
fn set_exit_on_esc(&mut self, value: bool)
Sets whether to exit when pressing esc. Read more
fn set_capture_cursor(&mut self, value: bool)
Sets whether to capture/grab the cursor. Read more
fn show(&mut self)
Shows the window. Read more
fn hide(&mut self)
Hides the window. Read more
fn get_position(&self) -> Option<Position>
Gets the position of window. Read more
fn set_position<P: Into<Position>>(&mut self, pos: P)
Sets the position of window. Read more
fn title(self, value: String) -> Self
Sets title on window. Read more
fn exit_on_esc(self, value: bool) -> Self
Sets whether to exit when pressing the Esc button. Read more
fn capture_cursor(self, value: bool) -> Self
Sets whether to capture/grab the cursor. Read more
fn position<P>(self, val: P) -> Self where P: Into<Position>
Sets the position of window. Read more
impl OpenGLWindow for GlutinWindow
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fn get_proc_address(&mut self, proc_name: &str) -> ProcAddress
Returns the address of the specified OpenGL function if it exists. Read more
fn is_current(&self) -> bool
Returns true if this window's gl context is the current gl context.
fn make_current(&mut self)
Make the window's gl context the current gl context.