Enum shader_version::glsl::GLSL
[−]
[src]
pub enum GLSL {
V1_10,
V1_20,
V1_30,
V1_40,
V1_50,
V3_30,
V4_00,
V4_10,
V4_20,
V4_30,
V4_40,
V4_50,
}For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
V1_10V1_20V1_30V1_40V1_50V3_30V4_00V4_10V4_20V4_30V4_40V4_50Methods
impl GLSL[src]
Trait Implementations
impl Ord for GLSL[src]
fn cmp(&self, __arg_0: &GLSL) -> Ordering
This method returns an Ordering between self and other. Read more
impl Eq for GLSL[src]
impl PartialOrd for GLSL[src]
fn partial_cmp(&self, __arg_0: &GLSL) -> Option<Ordering>
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool1.0.0
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, other: &Rhs) -> bool1.0.0
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, other: &Rhs) -> bool1.0.0
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, other: &Rhs) -> bool1.0.0
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl PartialEq for GLSL[src]
fn eq(&self, __arg_0: &GLSL) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Clone for GLSL[src]
fn clone(&self) -> GLSL
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Copy for GLSL[src]
impl PickShader for GLSL[src]
fn pick_shader<'a, S: ?Sized>(self, shaders: &Shaders<'a, Self, S>) -> Option<&'a S>
Pick shader.