Struct gfx::handle::Shader
[−]
[src]
pub struct Shader<R>(_) where R: Resources;
Shader Handle
Trait Implementations
impl<R> PartialEq<Shader<R>> for Shader<R> where R: Resources + PartialEq<R>, R::Shader: PartialEq<R::Shader>
fn eq(&self, __arg_0: &Shader<R>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Shader<R>) -> bool
This method tests for !=
.
impl<R> Hash for Shader<R> where R: Resources + Hash, R::Shader: Hash
impl<R> Debug for Shader<R> where R: Resources + Debug, R::Shader: Debug
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl<R> Clone for Shader<R> where R: Resources + Clone, R::Shader: Clone
fn clone(&self) -> Shader<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more