Struct gfx::pso::Descriptor
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pub struct Descriptor {
pub primitive: Primitive,
pub rasterizer: Rasterizer,
pub scissor: bool,
pub attributes: [Option<(Element<Format>, u8)>; 16],
pub color_targets: [Option<(Format, ColorInfo)>; 4],
pub depth_stencil: Option<(SurfaceType, DepthStencilInfo)>,
}All the information surrounding a shader program that is required for PSO creation, including the formats of vertex buffers and pixel targets;
Fields
primitive: Primitive
Type of the primitive
rasterizer: Rasterizer
Rasterizer setup
scissor: bool
Enable scissor test
attributes: [Option<(Element<Format>, u8)>; 16]
Vertex attributes
color_targets: [Option<(Format, ColorInfo)>; 4]
Render target views (RTV)
depth_stencil: Option<(SurfaceType, DepthStencilInfo)>
Depth stencil view (DSV)
Methods
impl Descriptor
fn new(primitive: Primitive, rast: Rasterizer) -> Descriptor
Create a new empty PSO descriptor.
Trait Implementations
impl PartialEq<Descriptor> for Descriptor
fn eq(&self, __arg_0: &Descriptor) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Descriptor) -> bool
This method tests for !=.
impl Hash for Descriptor
impl Eq for Descriptor
impl Debug for Descriptor
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl Copy for Descriptor
impl Clone for Descriptor
fn clone(&self) -> Descriptor
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more