Enum gfx::shade::core::UniformValue
[−]
[src]
pub enum UniformValue { I32(i32), F32(f32), I32Vector2([i32; 2]), I32Vector3([i32; 3]), I32Vector4([i32; 4]), F32Vector2([f32; 2]), F32Vector3([f32; 3]), F32Vector4([f32; 4]), F32Matrix2([[f32; 2]; 2]), F32Matrix3([[f32; 3]; 3]), F32Matrix4([[f32; 4]; 4]), }
A value that can be uploaded to the device as a uniform.
Variants
I32(i32)
F32(f32)
I32Vector2([i32; 2])
I32Vector3([i32; 3])
I32Vector4([i32; 4])
F32Vector2([f32; 2])
F32Vector3([f32; 3])
F32Vector4([f32; 4])
F32Matrix2([[f32; 2]; 2])
F32Matrix3([[f32; 3]; 3])
F32Matrix4([[f32; 4]; 4])
Trait Implementations
impl Copy for UniformValue
impl Clone for UniformValue
fn clone(&self) -> UniformValue
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more