Struct gfx::shade::core::TextureVar
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[src]
pub struct TextureVar {
pub name: String,
pub slot: u8,
pub base_type: BaseType,
pub ty: TextureType,
pub usage: Usage,
}Texture shader parameter.
Fields
name: String
Name of this texture variable.
slot: u8
Slot of this texture variable.
base_type: BaseType
Base type for the texture.
ty: TextureType
Type of this texture.
usage: Usage
What program stage this texture is used in.
Trait Implementations
impl Debug for TextureVar
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl PartialEq<TextureVar> for TextureVar
fn eq(&self, __arg_0: &TextureVar) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &TextureVar) -> bool
This method tests for !=.
impl Clone for TextureVar
fn clone(&self) -> TextureVar
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more