Enum gfx::tex::FilterMethod
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[src]
pub enum FilterMethod { Scale, Mipmap, Bilinear, Trilinear, Anisotropic(u8), }
How to filter the texture when sampling. They correspond to increasing levels of quality, but also cost. They "layer" on top of each other: it is not possible to have bilinear filtering without mipmapping, for example.
These names are somewhat poor, in that "bilinear" is really just doing linear filtering on each axis, and it is only bilinear in the case of 2D textures. Similarly for trilinear, it is really Quadralinear(?) for 3D textures. Alas, these names are simple, and match certain intuitions ingrained by many years of public use of inaccurate terminology.
Variants
Scale
The dumbest filtering possible, nearest-neighbor interpolation.
Mipmap
Add simple mipmapping.
Bilinear
Sample multiple texels within a single mipmap level to increase quality.
Trilinear
Sample multiple texels across two mipmap levels to increase quality.
Anisotropic(u8)
Anisotropic filtering with a given "max", must be between 1 and 16, inclusive.
Trait Implementations
impl Debug for FilterMethod
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl Clone for FilterMethod
fn clone(&self) -> FilterMethod
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for FilterMethod
impl Hash for FilterMethod
impl PartialOrd<FilterMethod> for FilterMethod
fn partial_cmp(&self, __arg_0: &FilterMethod) -> Option<Ordering>
fn lt(&self, __arg_0: &FilterMethod) -> bool
fn le(&self, __arg_0: &FilterMethod) -> bool
fn gt(&self, __arg_0: &FilterMethod) -> bool
fn ge(&self, __arg_0: &FilterMethod) -> bool
impl PartialEq<FilterMethod> for FilterMethod
fn eq(&self, __arg_0: &FilterMethod) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FilterMethod) -> bool
This method tests for !=
.