Enum gfx_core::shade::UniformValue
[−]
[src]
pub enum UniformValue {
I32(i32),
F32(f32),
I32Vector2([i32; 2]),
I32Vector3([i32; 3]),
I32Vector4([i32; 4]),
F32Vector2([f32; 2]),
F32Vector3([f32; 3]),
F32Vector4([f32; 4]),
F32Matrix2([[f32; 2]; 2]),
F32Matrix3([[f32; 3]; 3]),
F32Matrix4([[f32; 4]; 4]),
}A value that can be uploaded to the device as a uniform.
Variants
I32(i32)F32(f32)I32Vector2([i32; 2])I32Vector3([i32; 3])I32Vector4([i32; 4])F32Vector2([f32; 2])F32Vector3([f32; 3])F32Vector4([f32; 4])F32Matrix2([[f32; 2]; 2])F32Matrix3([[f32; 3]; 3])F32Matrix4([[f32; 4]; 4])Trait Implementations
impl Copy for UniformValue[src]
impl Clone for UniformValue[src]
fn clone(&self) -> UniformValue
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more