Struct gfx::format::F16
[−]
[src]
pub struct F16(pub u16);
Methods
impl F16
fn cast2(v: [u16; 2]) -> [F16; 2]
Convert a 2-element slice.
fn cast3(v: [u16; 3]) -> [F16; 3]
Convert a 3-element slice.
fn cast4(v: [u16; 4]) -> [F16; 4]
Convert a 4-element slice.
fn cast_slice(slice: &[u16]) -> &[F16]
Convert a generic slice by transmutation.
Trait Implementations
impl Debug for F16
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl Clone for F16
fn clone(&self) -> F16
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for F16
impl Hash for F16
impl PartialOrd<F16> for F16
fn partial_cmp(&self, __arg_0: &F16) -> Option<Ordering>
fn lt(&self, __arg_0: &F16) -> bool
fn le(&self, __arg_0: &F16) -> bool
fn gt(&self, __arg_0: &F16) -> bool
fn ge(&self, __arg_0: &F16) -> bool
impl PartialEq<F16> for F16
fn eq(&self, __arg_0: &F16) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &F16) -> bool
This method tests for !=
.
impl Ord for F16
impl Eq for F16
impl From<u16> for F16
impl Formatted for F16
type Surface = R16
Associated surface type.
type Channel = Float
Associated channel type.
type View = Float::ShaderType
Shader view type of this format.
fn get_format() -> Format
Return the run-time value of the type.