Struct gfx::shade::core::ConstVar
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[src]
pub struct ConstVar {
pub name: String,
pub location: usize,
pub count: usize,
pub base_type: BaseType,
pub container: ContainerType,
}A constant in the shader - a bit of data that doesn't vary
Fields
name: String
Name of this constant.
location: usize
Location of this constant in the program.
count: usize
Number of elements this constant represents.
base_type: BaseType
Type that this constant is composed of
container: ContainerType
"Scalarness" of this constant.
Methods
impl ConstVar
fn is_compatible(&self, value: &UniformValue) -> Result<(), CompatibilityError>
Whether a value is compatible with this variable. That is, whether the value can be stored in this variable.
Trait Implementations
impl Debug for ConstVar
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl PartialEq<ConstVar> for ConstVar
fn eq(&self, __arg_0: &ConstVar) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &ConstVar) -> bool
This method tests for !=.
impl Clone for ConstVar
fn clone(&self) -> ConstVar
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more